VOIDMISSION FRAMEWORK

TEMPLATE CONFIGURATOR

Void Mission Framework

Configure the framework features required for your mission and download a clean, ready-to-edit Arma 3 template.

Mission control

3/3 ACTIVE

Safe Start & mission live

CORE / REQUIRED

Spawn protection, fire suppression, mission-live state, HUD, and the Zeus start module.

Zeus event system

CORE / REQUIRED

Custom event registry, confirmation dialog, respawn wave, victory, failure, and event removal.

Adapts automatically if Safe Start is removed.

Respawn loadout restore

CORE / REQUIRED

Captures each player's starting kit and restores it after respawn.

Player systems

1/3 ACTIVE

Personal ACE Arsenal

Whitelisted self-interaction arsenal built from starting equipment and mission arrays.

Without Safe Start it remains available unless mission code disables it.

Medical notifications

CORE / REQUIRED

Tells a player when another player begins ACE medical treatment on them.

Briefing radio links

Adds the ACRE radio issue function and executable PRC-343/PRC-148 briefing links.

This removes the utility, not ACRE items already embedded in mission.sqm.

Map & planning

2/4 ACTIVE

Team BFT

Local colored triangle markers for members of the player's own group.

Group BFT

Friendly group markers with callsigns, centroids, and vehicle-aware icons.

Mission briefing

CORE / REQUIRED

Situation, mission, execution, administration, and admin diary records.

Platoon roster

CORE / REQUIRED

Side-filtered group and role listing in the player's diary.

Presentation

0/5 ACTIVE

Subtitles

Timed top-screen subtitle sequences and their UI resource.

Widescreen

Cinematic letterbox bars with optional title text.

Fade effect

Black or white fades with optional blur and music handling.

Battlefield ambience

Randomized firefight, explosion, and optional aircraft sound loop.

Zeus-only hints

Shows task or mission feedback to logic-side Zeus players without notifying the force.

Logistics

0/3 ACTIVE

Vehicle cleanup

USED BY PDRP / CDRP

Deletes a vehicle, its crew, and the empty group at the end of a route.

Player paradrop

REQUIRES DEL

Server-spawned aircraft run that equips, drops, and restores player backpacks.

Crate paradrop

REQUIRES DEL

Aircraft supply drop with parachute attachment and orange smoke.

Optional tools

0/2 ACTIVE

ACEX Fortify preset

Void defensive-object preset from description.ext.

The binarized mission.sqm may still contain the placed Fortify module.

RGS handoff example

Direct Eden harvest, exported pools, and exporter tools for Random Group Spawner.

Example only. The separate Random Group Spawner implementation is required.