Safe Start & mission live
CORE / REQUIREDSpawn protection, fire suppression, mission-live state, HUD, and the Zeus start module.
TEMPLATE CONFIGURATOR
Configure the framework features required for your mission and download a clean, ready-to-edit Arma 3 template.
Spawn protection, fire suppression, mission-live state, HUD, and the Zeus start module.
Custom event registry, confirmation dialog, respawn wave, victory, failure, and event removal.
Adapts automatically if Safe Start is removed.Captures each player's starting kit and restores it after respawn.
Whitelisted self-interaction arsenal built from starting equipment and mission arrays.
Without Safe Start it remains available unless mission code disables it.Tells a player when another player begins ACE medical treatment on them.
Adds the ACRE radio issue function and executable PRC-343/PRC-148 briefing links.
This removes the utility, not ACRE items already embedded in mission.sqm.Local colored triangle markers for members of the player's own group.
Friendly group markers with callsigns, centroids, and vehicle-aware icons.
Situation, mission, execution, administration, and admin diary records.
Side-filtered group and role listing in the player's diary.
Timed top-screen subtitle sequences and their UI resource.
Cinematic letterbox bars with optional title text.
Black or white fades with optional blur and music handling.
Randomized firefight, explosion, and optional aircraft sound loop.
Shows task, mission, and event activation feedback to logic-side Zeus players.
Deletes a vehicle, its crew, and the empty group at the end of a route.
Server-spawned aircraft run that equips, drops, and restores player backpacks.
Aircraft supply drop with parachute attachment and orange smoke.
Vehicle pools, camo selection, fixed spawn points, and player-controlled placement.
Requires Eden setup. Configure the commented initServer.sqf examples and choose one spawn mode.Void defensive-object preset from description.ext.
The binarized mission.sqm may still contain the placed Fortify module.Attaches a cosmetic can to the configured player while on foot, restoring it after respawn or dismounting.
Multiplayer only. Uses the player UID in the initServer.sqf launch.Direct Eden harvest, exported pools, and exporter tools for Random Group Spawner.
Example only. The separate Random Group Spawner implementation is required.